Was genau willste machen?
Code:
private WorldEditPlugin wedit;
public void onEnable() {
Plugin we = this.getServer().getPluginManager().getPlugin("WorldEdit");
if(we!=null && wg instanceof WorldEditPlugin) {
this.we = (WorldEditPlugin) we;
}
else {
// Worldguard nicht gefunden
}
}
Beispiel Regenerierung:
BukkitWorld world = new BukkitWorld(f);
EditSession session = new EditSession(world,100);
CuboidRegion region = new CuboidRegion(new Vector(min.getBlockX(),min.getBlockY(),min.getBlockZ()), new Vector(max.getBlockX(),max.getBlockY(),max.getBlockZ()));
world.regenerate(region, session);
Oder Selektion:
Selection s = we.getSelection(p);
if(s!=null) {
TemplateRegion(s.getMinimumPoint(),s.getMaximumPoint());
}